In the polish phase, concept and character teams work together to come to reach a pleasing balance in the design and materials. These images were an example of texture paint over 3D model and detail call-outs. It's only a tiny fraction of detail call-outs but it gives an example of what we can provide the character team as a conversation starter. These textures are intentionally pushed too far in the concept paint over in order to give the team a chance to dial things back and reach a good balance on the character.